woensdag 1 april 2015

Phase 5: Texturing and importing to Unity

I gave the character a simple texture and some light-sources. I also changed the cloak's and dress' color to make the character look more vivid.




I created a simple scene with some water to imitate a tiny piece of game-world.
Screenshots of the scene in Unity:



Phase 4: Retopology

At this point I will have to reduce the number of tris to a reasonable amount. I drew 'sketch-lines' all over the mesh in order to define the best suitable polyflow.

I then re-imported the mesh to Maya, including the texture, and started dropping vertices and creating quads in-between them.



Finished retopology. It has a total of 4880 tris.



Phase 3: Sculpting



I sculpted the separate objects in Zbrush, to define more details and add texture.

Phase 2: Setting it up in Maya


Creating the basic shape in Maya
I added a simple cloak, as I think her original layout may not translate well to 3D. It's too tight around the skin and may look boring because of a lack of volume. A cloak suits her 'adventurer' characteristic. It's time to start working in Zbrush.