woensdag 1 april 2015

Phase 4: Retopology

At this point I will have to reduce the number of tris to a reasonable amount. I drew 'sketch-lines' all over the mesh in order to define the best suitable polyflow.

I then re-imported the mesh to Maya, including the texture, and started dropping vertices and creating quads in-between them.



Finished retopology. It has a total of 4880 tris.



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